The resistance controller sets the necessary load, with low resistance during the initial training sessions and further increase in the resistance level.
Two games have been designed to accompany the hand training device function. They are ‘The Bee’ and “Cossacks’.
After collecting the full pot of honey the bee proceeds to the next game level. Depending on the game level the bee is to escape toadstools, a bumblebee, or hide from the rain.
Since every child has her/his motor potential and restrictions, it is necessary to set the game parameters at the starting practice session, i. e., indicate the movement range at which the patient can perform movements. Later the information about the initial game parameters and data about each game session results are saved in the database, and can be used to analyze the practice progress in the future.
To estimate the efficiency of computer game-based devices the International Rehabilitation Clinic staff has conducted preliminary pilot study in the group of 30 children with spastic hemiplegia. The research findings show that the use of hand training device leads to improvement in grasping motor function, increase in active movement range, and development of hand strength.